Every Dungeons & Dragon spell has been confirmed for the upcoming Tasha’s Cauldron of Everything book, including three named after the witch herself.
Every Dungeons & Dragons spell for Tasha’s Cauldron of Everything has been confirmed, giving players a peek into what kind of spellcasting potential will be available later this month when the sourcebook releases. There are 21 total spells, and most of them are newly canonized. Players may recognize a handful if they’ve picked up an older D&D accessory book or have looked into D&D’s online playtest materials.
A majority of the spells have been previously rolled out in the Wizards of the Coast’s D&D Unearthed Arcana column which presents new content for playtesting. Many of these have subtle name changes in Tasha’s Cauldron of Everything and include a lot of conjuration spells. This makes sense, as there will also be a section dedicated to supernatural regions from where these entities can be summoned from. The title witch has an iconic spell that many are familiar with: Tasha’s Hideous Laughter – an enchantment spell that paralyzes the victim with uncontrollable laughter, sometimes knocking them prone. This spell isn’t listed in the sourcebook’s contents, but three never-before-seen eponymous ones from Tasha herself are introduced. Additionally, a handful come from D&D‘s 2015 accessory, Sword Coast Adventurer’s Guide, and at least one – Blade of Disaster – has been seen in Icewind Dale: Rime of the Frostmaiden.
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One of D&D’s leading game designers, Jeremy Crawford, revealed in an interview with IGN why many spells from Sword Coast Adventurer’s Guide are reappearing in Tasha’s Cauldron of Everything. They have to do with one of the many subclasses that will also be featured in the new book – the Bladesinging Wizard subclass. Previously, players were required to be either an Elf or Half-Elf to be a Bladesinger, unless they had a generous DM. Now the subclass will be accessible to everybody, according to Crawford. He further states that since the Bladesinging subclass is spotlighted in this way, the cantrips originally designed for it will also be present in Tasha’s Cauldron of Everything although the wording has been altered to “better align with [the creators’] original design intent.” Here is the full list of spells:
Every Dungeons & Dragons Spell & Cantrip In Tasha’s Cauldron of Everything
- Blade of Disaster
- Booming Blade
- Dream of the Blue Veil
- Green-Flame Blade
- Intellect Fortress
- Lightning Lure
- Mind Sliver
- Spirit Shroud
- Summon Aberration
- Summon Beast
- Summon Celestial
- Summon Construct
- Summon Elemental
- Summon Fey
- Summon Fiend
- Summon Shadowspawn
- Summon Undead
- Sword Burst
- Tasha’s Caustic Brew
- Tasha’s Mind Whip
- Tasha’s Otherworldly Guise
On top of adding new spells, Tasha’s Cauldron of Everything also has a section on personalizing them, but not much info has been divulged regarding this yet. It seems likely that this is more of an aesthetic alteration more than anything major, although it could affect the type of damage a spell deals. There is also a variety of magic items listed, including some notable tomes like the iconic Demonomicon of Iggwilv. The sourcebook elaborates on sidekicks, too, allowing three sidekick classes: Expert, Warrior, and Spellcaster – which can be utilized by players or the DM. According to Unearthed Arcana, which introduced sidekicks, a level 1 Spellcaster sidekick starts off with three cantrips, knows three spells, and has two spell slots. It will be interesting to see if these same rules will be used in the upcoming book.
Tasha’s Cauldron of Everything will also have new class feature options and feats. Crawford hypes the next Dungeons & Dragons book by explaining how these attributes in accordance with the new spells and magic items can “all be used together,” and that combining them will allow for some “radically new D&D experiences.”
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Tasha’s Cauldron of Everything is expected to release November 17th, 2020
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