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A3: Still Alive – Best Mage Builds (Skills, Tips, & Strategies)


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Players in A3: Still Alive have lots of choices on how to build up their character. These are the best options available for the Mage class.

Players of the brand new A3: Still Alive have a lot of choices when it comes to making characters and specializing them. The Mage is a class that focuses on weaponized magic, but there are several components to the class players will need to consider. This includes skills, soul linkers, and passives.

Related: A3: Still Alive – Best Assassin Builds (Skills, Tips, & Strategies)

When building a mage, players should think about what the mage is good at. Their a great long-distance attacker that offers debuff spells, invincibility, and cooldown reductions. What that in mind, let’s look at the best spell options for this class.

The Best Spells for Mages in A3: Still Alive

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The mage does well at debuffing their enemies and dropping lots of DPS (damage per second). In a group setting, this class should stay in the outfield and deal damage from afar much like the archer.

Spells for PvE

These are the best spell options for mages when playing in the standard story version of the game where it is player versus everything.

  • Buzzsaw – This is a level 55 spell that creates a giant spinning sawblade that interrupts enemies when hit. This is a high-level version of the Sword Dance spell, requiring that spell to reach level 10 before gaining this one. At the base level, this spell deals 29,403 damage. At max level, this spell deals 34,803 damage.
  • Disintegrate – This is a level 18 spell that shoots a beam, disintegrating everything in the way. At the base level, on the first hit it deals 22,344 damage, the second deals 27,132 damage, and the third deals 32,412 damage while decreasing the enemy’s magic critical defense by 24 points for 10 seconds. Once fully leveled, the first hit deals 28,782 damage, the second deals 34,962 damage, the third deals 41,808 damage while decreasing the enemy’s magical critical defense by 315 points for 10 seconds.
  • Electrical Discharge – This level 60 spell is an advanced version of the Lightning Whip requiring the player to have gotten that spell to level 10 before they can unlock this one. This is a three charge attack that stuns the enemy for one second on the first charge, two on the second, and three on the third. At the base level, the first attack deals 26,639 damage, the second deals 28,464 damage and the third deals 30,103 damage. Once fully leveled, the first hit deals 31,519 damage, the second deals 33,684 damage, and the third 35,623 damage.
  • Focused Disintegration – This level 65 spell is an advanced version of Disintegrate requiring the player to reach level 10 on that spell before gaining this one. Each of the three charges of this spell decreases the enemy’s magical defense for 10 seconds. At the base level, the first hit deals 37,828 damage, the second deals 46,382 damage, and the third deals 55,881 damage. Once fully leveled, the first hit deals 44,828 damage, the second deals 54,922 damage, and the third deals 66,101 damage.
  • Freezing Shield – The level 33 spell covers the mage with a protective layer of ice before using it as an explosive weapon taking up a medium movement. This makes the player invincible for 20 seconds after being cast and binds enemies in the area for three seconds. At the base level, it deals 34,336 damage. Once fully leveled it deals 44,283 damage.
  • Maximize Spell – This level 13 spell summons a magic circle that empowers the mage’s attacks. At the base level, this spell increases the player’s magical attack damage by 339 points and decreases their skill cooldown by 12% for 15 seconds. At max level, this spell increases the player’s magical attack damage by 8,343 points and decreases their skill cooldown by 18.96% for 15 seconds.
  • Meteor – This level 38 summons a single large meteor that stuns enemies for five seconds. At the base level, it deals 50,508 damage. At max level, it deals 65,153 damage.
  • Meteor Shower – This level 80 spell is an advanced version of the  Meteor spell, requiring it to be at level 10 before unlocking Meteor Shower. This spell also casts down several meteors instead of one, each interrupting the enemies when hit. At the base level, this spell deals 68,094 damage. At max level, this spell deals 80.574 damage.

Spells for PvP

These are the best spell options for mages when playing in a player versus player situation.

  • Electrical Discharge –  This level 60 spell is an advanced version of the  Lightning Whip requiring the player to have gotten that spell to level 10 before they can unlock this one. This is a three charge attack that stuns the enemy for one second on the first charge, two on the second, and three on the third. At the base level, the first attack deals 26,639 damage, the second deals 28,464 damage and the third deals 30,103 damage. Once fully leveled, the first hit deals 31,519 damage, the second deals 33,684 damage, and the third 35,623 damage.
  • Freezing Shield –  The level 33 spell covers the mage with a protective layer of ice before using it as an explosive weapon taking up a medium movement. This makes the player invincible for 20 seconds after being cast and binds enemies in the area for three seconds. At the base level, it deals 34,336 damage. Once fully leveled it deals 44,283 damage.
  • Frost Lance – This level 45 spell summons up three ice lances as a more advanced version of Frost Thorn. To gain the Frost Lance ability players will need to get their Frost Thorn spell to level 10. Each lance hit binds the enemy for an increasing amount of time, the first for two seconds, the second for four, and the third for six. At the base level, each of the three hits deals 10,000 damage. At max level, each of the three hits deals different amounts of damage. The first deals 18,344 damage, the second deals 22,464 damage, and the third deals 27,054 damage.
  • Frosted Fragments – This level 75 spell is an advanced version of the Freezing Shield, requiring players to have that spell up to level 10 before unlocking this one. This shielding and damaging spell also makes the player unstoppable for 10 seconds after casting. At the base level, it deals 1,048 damage per second to nearby enemies while dealing 7,248 damage to the enemy it directly hits. At max level, it deals 1,248 damage per second to nearby enemies and 8,568 damage to the enemy it hits.
  • Lightning Orb – This level 23 spell shoots out an electric orb that shocks enemies three times. At the base level, the first hit deals 18,322 damage, the second deals 22,910 damage, the third deals 27,883 damage. Once fully leveled, the first hit deals 23,629 damage, the second deals 29,551 damage, the third deals 35,974 damage. Each of the hits also silences the enemy, the first for two seconds, the second for four, and the third for six.
  • Magical Barrier – This level 28 spell covers the mage in a magical aura of armor for 30 seconds and makes the player unstoppable during that time. At the base level, it shields up to 954 HP. At max level, it shields up to 6,306 HP.
  • Maximize Spell – This level 13 spell summons a magic circle that empowers the mage’s attacks. At the base level, this spell increases the player’s magical attack damage by 339 points and decreases their skill cooldown by 12% for 15 seconds. At max level, this spell increases the player’s magical attack damage by 8,343 points and decreases their skill cooldown by 18.96% for 15 seconds.
  • Meteor Shower – This level 80 spell is an advanced version of the Meteor spell, requiring it to be at level 10 before unlocking Meteor Shower. This spell also casts down several meteors instead of one, each interrupting the enemies when hit. At the base level, this spell deals 68,094 damage. At max level, this spell deals 80.574 damage.

The Best Soul Links and Passives for Mages in A3: Still Alive

The character’s selected Soul Link tells other players what role that class will play in a group setting. The options are ATK (attack), SUPP (support), and DEF (defense). For the mage, players should stick to the support role. For this, the player should focus mostly on buffing and healing their team. However, the mage can also be played in an attack role if specialized.

Despite giving most of the focus on support and watching the mage’s many cooldowns, players should focus on their damage-dealing for passives. The three most important are as follows.

  • Magical Attack Damage Increase
  • Magical Critical Damage Increase
  • Hit Point Increase

Next: Mages of Mystralia Review: Charming Good Fun

A3: Still Alive is available exclusively on Android.

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Updated: November 26, 2020 — 6:26 pm

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